Render Dragon's shaders currently come pre-compiled, so for 3rd party shaders to become possible, we would need Mojang to share their compiler or work flow. With the new capabilities the Render Dragon graphics engine has, it would be a HUGE benefit to the community to allow for 3rd party support to not only take advantage of the things listed above, but to also give the community the ability to create some really amazing looking shaders that rival what Java Edition has, and help draw more people over the the Bedrock Edition of Minecraft. Packs to remove enchantment glint, particle effects, and the Vignette effect down in caves Since Render Dragon has released, we have lost the following (and more) Not only did these shaders provide the capability for better quality and immersive graphics for the game, but they provided a ton of utility as well. Prior to Render Dragon, the new graphics engine, release on Bedrock, we had the ability to have/use custom shaders.
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